mage of mind personality

Always knows where someone is coming from. Our only real example of a Mind player is Terezi. Good They would have immense knowledge of the way their teammates think and why they think that way. Then, with this information they have to act and try to help people around them. They tend to hide how they real feel about things, and are good at doing so. Probably love puzzles and riddles. It is associated with Dynamism in the Metaphysical Trinity.1 1 Overview 1.1 Marks 1.2 Limits 1.3 Paradigmatic Interpretations 1.3.1 Traditions … The Mage of Mind is one who understands thoughts and takes action with them. You're a practical, confident, and quick-witted person who prefers hands-on experience to theory and abstract ideas. They enjoy psychology and mental fields of study. page of light. Then, with this information they have to act and try to help people around them. What they do: Mages understand their aspect, often by suffering through it. their basic desire in life is to be wanted and appreciated for who they are not what they do. Mind is about thought, perception, logic, and consequences. They could be plagued by their own thoughts, or they could have experienced a great injustice. have vast knowledge of their aspect and use that information to manipulate their aspect. Classpect Analysis - Mage of Heart (Meulin Leijon) Active or Passive: Active. Good with forethought and planning. The Mage of Mind would have impeccable knowledge about the brain. The Mage’s calculated movements would appear a… Most of them don’t have ill intentions, they just want to seem like they’re someone important who knows things. mage of space. mage of rage. The Mage’s calculated movements would appear as charisma to the untrained eye. The Mage could place certain suggestions, affecting the minds of their targets, changing and warping their perceptions into something more favorable. This association is reinforced by his bee motif and association with Mind Honey.If one would switch the S and P in his na… As a result, they gain a unique understanding of what their Aspect is or does. They'd know how to avoid people noticing them and could hide anything they want to stay hidden. Mind is about thought, perception, logic, and consequences. Their challenge would probably be accepting that they can’t know everything, but that they can still make a difference anyways. This Mage may be sort of know-it-all to those around them. They’ve seen the good and the bad of their aspect and as a result know how to either fix it or mitigate it. A high leveled Mage could perform a Jedi mind trick or advanced, undetectable hypnotism. The Maid of Mind is one who creates through their mind. This strikes me as a psychologist/conman. mage of heart. Their challenge is to become open to new insight or different perspectives than their own. A fully leveled Mage could act 15 moves ahead of the next 12 enemies. Personality wise they would have to be people who are very open to newer viewpoints, open to learning and then also sharing, knowledge, for this is the main method of action of a Seer. Their scenarios might be a bit cloudy or illogical as well. They’re social… enough. Mages experience their aspect and suffer from it. Passive equivalent: Seer of Heart. Mind players try to square any emotions away and just think about the facts. witch of mind. As the Mage learns to process different forms of reasoning and thought the Mage could learn to account for more complex and human factors, like unpredictable enemies or more chance based scenarios. The Mage of Mind can analyze the logical sequence of events to outthink and outmaneuver nearly any opponent. Because of your quick-paced and action-oriented nature, you get easily bored with mundane tasks and can be impulsive at times. They could make a few varied predictions as to how a series of event could play out. Heart is the aspect of emotion, relationships, being your true self, personality, etc.. Heart players in general tend to have multiple… personas if you will, the leijons love to role play, dirk makes robots, and dirk also is in control of both his waking self and his dream self. Your ISTP personality makes you the ideal person to play a Mage. This in turn may be a reference to the Comb Rave Fill 'Em With Daylight, the result of which is the bifurcation of the universe. Powers… are a bit hard. The Mage of Mind would be someone who knows or understands Mind on their own personal level. The Akashic Brotherhood have occupied the Seat of Mind in the Council of Nine Mystic Traditions since its founding. Every word, every hand gesture, their posture, and their movements would be geared to getting what they want. They only reeeally let loose when they find a mind as sharp as their own. threes believe that they are only worth their achievements, which is why they are the achiever. In short, an Heir of Mind is protected by their choices. They might experience justice or the uncaring logical reasonable decisions of others or themselves and they might suffer from uncaring intellectual trickery lies and choices also. mage of light. Sollux rather transparently divides into \"sol-lux\", the Latin words for \"sun\" and \"light\", respectively. Heir of Mind Heirs inherit and are protected by their aspect. They can’t really explain it. In combination with the Pattern Spheres, sublime Mastery over Mind lets the mage create true, new, real consciousness and place it in a body, creature or machine. Mage Of Light. The potential land of an Heir of Mind might be LOTAM, or the Land of Truth and Memory. If I had to choose a character for the Mage of Mind, it would probably be. Mage of Mind: Know how others (and yourself) think, and know how to use that to achieve your own ends (hopefully beneficial to others as well). prince of doom<>thief of mind mage of time<3mage of time seer of life<3rogue of space. Mages have heavy experience with their aspect and as a result just… sort of “get it”. Mage of Mind personality. Mind control, memory altering, brainwashing, possibly complex illusions, and more are well within her grasp, allowing her to take to the field in force, not merely as a warrior, but as a commander. They might experience justice or the uncaring logical reasonable decisions of others or themselves and they might suffer from uncaring intellectual trickery lies and choices also. When the Mage processes the most likely outcomes and sequences they have an advantage to what is coming up. She was very smart, logical and probably could have make serious damage with her powers; however, as knights often do, she created a shield, but this shield was never destroyed. Finally, in an AU we did a while back, Dirk’s Auto-Responder was the Mage of Mind… Can feel totally indifferent. As such, his name would literally mean 'Sunlight Catcher'. The Shard Realm of Mind maps physically to Neptune. A low level Mage could know about 4 logical paths, knowing only 1-2 steps ahead for each. Aspect. Mind- major concepts of logic, reason, intellect, and the mind. the thief of mind is a three on the enneagram scale. mage: mage of breath. This could mean many things. Mages have heavy experience with their aspect and as a result just… sort of “get it”. As a Mage learns about what makes people tick, they could use their knowledge to influence thoughts and perceptions. Mind players are Latula(Kight of mind) and Terezi (Seer of mind). Mage (paranormal), a practitioner of magic, the ability to attain objectives or acquire knowledge or wisdom using supernatural means. Latula is a failed knight that never grewn up to be a successful mind player. The Mage of Mind would be plagued by mind in some way. They can bring their thoughts and ideas into reality. They’ve seen the good and the bad of their aspect and as a result know how to either fix it or mitigate it. Basically if they can think it they can make it. The Mage could place certain suggestions, affecting the minds of their targets, changing and warping their perceptions into something more favorable. Her enemies find themselves unable to remember why they ever wanted to oppose the Witch of Mind, and find themselves doing exactly what she wants. A user from New Jersey, United States says the name Mage is of English origin and means "Magic user Mage-  A Mage of Mind might suffer from thoughts, rational decision and reason by being naturally surrounded by experiences which constantly require them to be rational. Inverse: Heir of Mind Bad Vergil Nagada, the sea-dweller Page of Mind, had the Land of Depths and Secrets. General Mage-Mages will uniquely experience their Aspect, both good and bad. i hope this helps you out!! Assuming they know how to use it well, at least. Mind is the aspect of logic, reason, thoughts, and unbiased decisions. A Mage of Mind might suffer from thoughts, rational decision and reason by being naturally surrounded by experiences which constantly require them to be rational. Its complement could be Mind, because it is another way of affecting the reality. So, a Mage of Mind is one who knows decisions, thoughts and judgement and also knows through logic and memories. They try to quickly figure that out to help them with communication and relationships. As a Mage of Light, you are the one who progresses the game through fortune, light and knowledge. The Mage of Mind has deep knowledge related to logic and reasoning. 7 years ago with 1 note. A mid level Mage could act 3 moves ahead of their opponent. Mage (fantasy), someone who uses or practices magic derived from supernatural or occult sources. page of time. Prone to overthinking. What reasoning do you have for prince of voidthief of hope and mage of breath gilbeardyranger. They’ll perpetually have an edge in almost all instances related to thought and logic. Mage of Mind: Personality – Oh, grumpy Mage. They are most likely cheerful and very friendly. Personality. However on the negative side they may consider everything eventually pointless, or think that there's not all that much of a point to living. The Mage of Mind. As a Mage learns about what makes people tick, they could use their knowledge to influence thoughts and perceptions. They like to focus on the little things. They can’t really explain it. Tend to psychoanalyze characters, just for fun. A lower leveled Mage could talk down an enemy or persuade a stranger to their point of view. The Mage of Mind’s strength comes from their ability to know and understand the thoughts, memories, and viewpoints of both themselves and others. They could accurately tell the most likely outcome to nearly any sequence of events. So brilliant, and yet so pessimistic. Daydreamer- you can switch between your real body and dreamself whenever you want to, Eidetic memory- you have a perfect memory. The Heart aspect is linked to intuition and is believed to be the antithesis of the Mind aspect. So, a Mage of Heart is one who knows about the desires,inclinations and preferences and also knows trough uniqueness and personality. they act cold and selfish on the outside, but this is really because they are scared that they are not good enough for anybody. Heart is the aspect of self (the soul), personality, bias, emotion, standing out, and passion. A Mage of Rage is one who might suffer from great anger and fear. The Page of Heart provides others with identity, personality… The Mage Of Light is a nice class because when all else seems lost, you will… Light the way by making another method to … Mage Of Light. Analysis: Because they inherit their aspects, an Heir of Mind is a natural thinker. They probably have self esteem issues, feeling like they’re worthless or irrelevant to their friends. mage of time. The parameters and personality of this immaterial mind are totally defined by the Master's whims. The Heir of Mind would initially start out in his or her session “surrounded” by thoughts and decision making, unknowingly using his or her aspect to defend himself or herself. Social mage of mind. They like to analyze thought processes, what makes people tick. They gained their knowledge through experience. The Mage of Mind’s strongest weapon is, well, their mind. Mage’s have an incredible understanding of their aspect. The Maid would be a very expressive person; they would like creating and getting their ideas out there. Mind – the aspect of thoughts and decision making. The Mage of Mind’s strength comes from their ability to know and understand the thoughts, memories, and viewpoints of both themselves and others. Overall Personality The Mage of Void would be difficult to get to know. Heart guides with feelings and Mind with rationalism. page: page of breath. With this knowledge they would know the best way to talk to them and to get them to agree with them. Mind is one of nine Spheres of magic in Mage: The Ascension. mage of life. The Mage’s intellect is rivaled only by their capacity for cynicism. mage of blood. The Disciple also suffered the loss of The Sufferer after having experienced love for him which went beyond the 4 standard quadrants. They are able to know the circuitous paths where the players will become more rational and will believe in their goal, they also know the paths where the bad judgement and … Unfortunately, Heart players are doomed to have at least one completely disastrous relationship (or an unrequited love), and tend to have splintered personalities that show themselves through roleplay, mood swings, or copies of themselves. The mind aspect deals with thoughts as well as decisions. They also are more accepting and trusting of knowledge from other, seemingly higher sources and as a trade-off can be slightly more gullible than a Mage would be. mage of hope (nr) mage of void. Minor themes of thoughts, perceptions, and choices. For all intents and purposes they know nearly every logical outcome. Things like puzzles come naturally to them, and they have great memories. mage of doom. Their mind becomes a supercomputer to process and analyze outcomes. The inversion of an Heir of Mind would be a Mage of Heart; one who actively understands individuality, soul, and emotion. A mage of void personality wise would be really good at being secretive. One who manipulated logic and thoughts with their vast knowledge of reasoning, logic, and the mind. What I mean is, perhaps they were or are surrounded by very smart and logical thinkers. Lana Sloan, the Thief of Mind, appeared in a solo game, and her planet was the Land of Tides and Bells. Or occult sources literally mean 'Sunlight Catcher ' or the Land of Heir... Only reeeally let loose when they find a Mind player 1-2 steps for... 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